2 Minute Hidden Cave

This is going to demo using the rails block, this allow one machine to run along a rail. In this case I’m using it to create a secret opening to a cave

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So that’s great (he says modestly) but pushing things along rails can get boring fast. So can you power the rail so that it can move on its own?

I wouldn’t have asked the question if you couldn’t, so here’s the video

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So a rail can be controlled not only by a button directly but remotely using antennas, which is, if I’m honest, much more useful.

You saw there was an addition/subtraction block. This is because a positive signal will move the rail one way, and a negative signal the other way

addSubtractWithAntennas

2 Minute Hovercraft

In the last post I showed a video of finished product; an aircraft, a hidden entrance, a turret and a car. which makes for a nice demo but doesn’t really show you how the game is actually played so I want to show some really short videos starting at nothing and building something that shows off a feature of the game. They may not be as pretty but they will be up and running quickly.

So to start; a 2 Minute Hovercraft

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(Possibly that explosion at the end was a little over the top for a gentle crash into a tree, work in progress!)

So, that’s got engines to move, a command chair to bind keyboard input to the wire outputs, a skype notification noise (sorry about that, I did say these would be less pretty) and two weird looking blocks that didn’t seem to do anything:

antigrav and stabilisation

These blocks are “physics is hard, sort it out for me!” blocks. Or more specifically the antigrav block (gravity doesn’t affect any machine with one of these) and the stabilization block (keeps the machine more or less flat, the more of these you add the more it tries to keep it flat, but one is usually enough).

So what if you don’t have these blocks. I’m sure that would be fine.

No stabilization block:

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No antigrav block:

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Turns out a hovercraft without an antigravity block isn’t really a hovercraft. That said its utter failure showed off how blocks that get broken off machines become their own separate machines so I’m counting that as a success

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